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Minggu, 05 Juli 2015

How Game Design Graduates May Benefit From E3

By Jennifer Marie Anderson


Suffice it to say, E3 had the attention of gamers and technology enthusiasts alike. There's nothing quite like breaking news stories, as they relate to gaming, and it's clear that developers and publishers alike save their big guns for this particular event. With that said, I think that it's important to talk about the best possible methods for game design graduates to take up. If they want to get involved in this event, somewhere down the road, here is what they should know.

To start off, make sure that you have a firm understanding of social media usage. To say that this matters would be an understatement, especially in this day and age where virtually everyone uses the likes of Facebook, Twitter, or what have you. During the course of E3, you should stay involved, posting news and updates as they occur. When you're able to keep everyone in the loop, even those who weren't able to attend, you make that much more out of this particular event.

What you must also know about E3 is that it's the perfect place for announcements to be made. Think about the massive degree of publicity that this event generates; it would make sense for both big and small companies to save their most prominent news for the event in question. It's almost like playing your hand in a game of cards; you want to do so when the time is right. The same logic applies to E3, so please exercise such a level of care.

Updates matter after E3, which is what you should be mindful of as a game designer. Even though this particular event has one of the biggest platforms for news distribution, the momentum will only last so long if people aren't kept in the loop. What this means is that you should offer regular updates, provided there is sufficient news worth sharing with the public. If such an endeavor is taken up, the likelihood of finding future success will be greater.

With these points in mind, you can clearly see just how much E3 matters in the greater picture. Such an event can captivate a massive audience, provided the announcements are up to par with what people typically expect from the event in question. As a game designer, you must be able to account for all groups, not only from an entertainment standpoint but one that's related to business to boot. If these details are noted, long-term success will certainly be had.




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